View Single Post
  #4  
Old 06-15-2016, 11:08 PM
Mark17's Avatar
Mark17 Mark17 is offline
M@rk S@tterstr0m
Member
 
Join Date: Aug 2011
Location: Minnesota
Posts: 1,891
Default

We had a simple game that used one die. We made a chart on a piece of paper with batting average / at-bats combinations. The idea was that a guy with a ton of at-bats who hit .300 was better than a guy with only 200 AB. For each combo we had the result line. So, for example, AB=500-550 and BA = .250 to .299 might be:

1= single, 2= ground out, 3= strikeout, 4 = double, 5 = fly out, 6 = pop out

Obviously there was very little precision, so the next increment (either more AB or higher BA) might just turn a double into a homer, or an out into a walk.

For stealing bases, another chart was simple, with outcomes based on a player's SB total, like 0-5, 6-10, etc.. If a player had more than 50 SB, die rolls 2-6 were safe, only one was out.

When we used 1971 cards, with 1970 stats, Lou Brock was the beast. He had over 650 AB, hit over .300, and had over 50 SB. So when he got on base, the general strategy was to clear the bases in front of him (even if it meant stealing Harmon Killebrew into a certain out) and then stealing Brock all the way around.

What was nice is that all we needed was one die, a piece of paper we could easily fold into our pockets, and we could make a new one whenever necessary, and our baseball cards. Once at the lake we didn't have a die so instead we used a deck of playing cards, just the A through 6s, and the guy batting would choose a card after the other shuffled.

Last edited by Mark17; 06-15-2016 at 11:16 PM.
Reply With Quote